CHORYEONG
- No need to rely on items to make strong
- Has a lot of Super Armor and Front Guard lasts longer than other class
- Has more damage
- EZ to play
- Ranged attack
- Don't have to use your brain to play
- There are no conditions for making yourself better
- Can go anywhere, any content within game
BERSERKER
- It is a class that carries big weapons. But more mobility and movement than other classes
(Wind Walker, whose name seems to be nimble and fast, but loses to BERSERKER anyway)
- No need to rely on items to make strong
- Has more damage
- EZ to play. Even though more buttons are pressed than other class. To be honest, other class want to press a lot of buttons. The same if it really gets better. Why doesn't equality happen?
IGNEOUS
- EZ to play. if you have “Memory Imprint Regen MP % for ATK”
- Want Regen MP
- Has more damage
- Passive can bypass immortality of “Totem”
- Skill "대재앙" As long as you have a lot of MP, you can go in and do malee damage without losing even blood and becoming invulnerable. It's so crazy
WIZARD
- EZ to play. if you have “Memory Imprint Regen MP % for ATK”
- Want Regen MP
- Has more damage
- Ranged attack
- The Best of PVE Content
I want you to deal with problems of these 4 class first because they are too much better than other class to point of using words like "ugly and lousy". Please do a better job.
P.S. I'm not interested in finding true balance within game. I just want it to not look any worse. I'm not “OVERLY OPTIMISTIC”. I just want game to be more fun.
Q: Why not announce it on Global server and then announce it on Test server (Korean server) ?
A: Because PA Team cares more about Test server than global server.